![]() When the player finally entered the warp code, the player would be transported to a higher level.Įxtra lives were earned not only by achieving a certain number of points, but also by completing the Breakout mini game. ![]() For example, the red warp required the number 23, so the player would move the joystick to the right or left until the first digit matched 2, then the player would click the fire button, the Breakout ball would start moving, so the player would have to play the breakout while moving the joystick to the 3 at the same time. The player would have to move the joystick until the number matched the number required to warp. The warps were activated by a Breakout clone at the bottom-right of the screen, where there would be two- or three-digit numbers. However I would be tempted to transplant all of this into a repro cabinet, not to try to increase the value or diminish its soul, but to give it a facelift and make it look 30 years younger. It has the heart, soul, arteries and associated ailments that go with a 30 year old game. ![]() The game also featured a "warp system" that allowed the player to skip levels and gain bonus points. I currently have a Major Havok in a Tempest Cab. The game was initially released as a dedicated cabinet in 1983 and then one year later as a conversion kit for older vector arcade games like Tempest.ĭedicated versions of the game used a roller control for left-right movement, while conversion kits used their native controller hardware, such as the Tempest rotary spinner knob. Major Havoc (or The Adventures of Major Havoc) is an upright cabinet vector-based arcade game made by Atari in 1983. ![]()
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